Original Girl WOD · 20-Minute AMRAP

Cindy:
Twenty Minutes.
No Excuses.

5 pull-ups, 10 push-ups, 15 air squats — as many rounds as possible in 20 minutes. No barbell, no plates, no machine. Just a pull-up bar and twenty minutes of honest work. The most accessible benchmark in CrossFit, and one of the most revealing.

CINDY — RX20-Min AMRAP
5
Pull-ups
Kipping standard. Strict counts — chin clears the bar each rep.
10
Push-ups
Chest to floor. Arms fully locked out at top. No snaking.
15
Air Squats
Hip crease below knee. Hips and knees fully extended at top.

Rounds and reps,
not time.

Cindy is a time-priority workout — the clock runs for a fixed 20 minutes and you accumulate as many complete rounds as possible. Unlike Fran or Helen, there’s no finish line. Everyone stops at the same moment. Your score is the number of complete rounds you finish, plus any additional individual reps completed in your final partial round.

14
Complete rounds
+
5
Extra pull-ups
+
6
Extra push-ups
This score is written as 14 + 11 (14 complete rounds, 11 additional reps: 5 pull-ups + 6 push-ups). Some athletes write it as 14 rounds + 5 pull-ups + 6 push-ups for clarity. Either format is accepted — just be consistent across attempts so you can compare accurately.

The partial round matters more than people think. The difference between “14 rounds” and “14 rounds + 14 reps” (one pull-up shy of 15 complete rounds) is meaningful progress even if your round count didn’t move. Track the full score — rounds and reps — every time.

Cindy is the best benchmark for tracking consistent progress because the partial round scoring gives you fine-grained data. A 30-second improvement in pace over 20 minutes might not add a full round but will add reps. If you’re tracking carefully, you’ll see improvement even when your round count seems stuck.

It’s not the pull-ups.
It’s the push-ups.

Most athletes assume pull-ups will be their limiting factor in Cindy. They’re usually wrong. Sets of 5 pull-ups are small enough that even intermediate athletes can sustain them for most of the workout. What breaks down — consistently, across experience levels — is the push-ups.

Primary limiter
Push-ups. 10 push-ups per round adds up to 200 push-ups in 20 rounds. With full range of motion — chest to floor, arms locked out — this becomes a significant pressing endurance challenge. Most athletes hit a wall around rounds 8–12 where push-ups start requiring breaks. The athletes who score highest are almost always the ones who manage push-up fatigue earliest, not the ones who go fastest in the first five minutes.
Secondary limiter
Pull-up grip and kipping endurance. 5 pull-ups is manageable for a long time, but 100 pull-ups in 20 rounds taxes even experienced athletes. Grip fatigue accumulates. Kipping mechanics deteriorate when tired. If you’re breaking your sets of 5 before round 10, scale the movement.
Rarely the limiter
Air squats. 15 air squats should never be why you slow down. If they are, it’s a cardiovascular pacing issue — you’re going too hard on pull-ups and push-ups and arriving at the squats already blown out. Air squats in Cindy are recovery, not work.

The practical implication: if you want to improve your Cindy score, the single highest-leverage thing you can work on is push-up volume. Not pull-up strength. Not squat speed. Push-up capacity under fatigue is what separates a 14-round athlete from an 18-round athlete.

Scale the movement,
not the clock.

Cindy always runs for 20 minutes regardless of fitness level — that’s one of its best features. Scaling means choosing movement modifications that let you keep moving at a consistent pace for the full duration. The goal is continuous work, not maximum reps in the first 10 minutes followed by a collapse.

INTERMEDIATEScaled
AMRAP 20
As Many Rounds As Possible
5 Jumping Pull-ups or Banded Pull-ups
Use the option that lets you complete all 5 with minimal rest throughout
10 Knee Push-ups
Full range of motion — chest to floor, arms locked. Only the knee position changes.
15 Air Squats
Unchanged — full depth, every rep
BEGINNERReduced Reps
AMRAP 20
As Many Rounds As Possible
3 Ring Rows or Jumping Pull-ups
Reduced reps preserve the pace. Increase to 5 as you build capacity.
6 Knee Push-ups
3-6-9 scheme — half the reps, same movement pattern
9 Air Squats
Full depth. If squats are limited, squat to a target above parallel.
ADVANCEDWeighted Cindy
AMRAP 20
As Many Rounds As Possible
5 Pull-ups
Wearing a 20 lb vest (men) / 14 lb vest (women)
10 Push-ups
Same vest. If you’re regularly hitting 20+ Rx rounds, this is the next challenge.
15 Air Squats
Same vest

No bar, no problem.
Here’s your version.

Cindy is one of the most home-gym-friendly benchmarks because push-ups and air squats require nothing. The only piece of equipment is a pull-up bar — and if you don’t have one, here’s exactly what to substitute.

EquipmentPull-up subRepsNotes
Rings or TRXRing rows5–8Adjust foot position for difficulty. Body parallel to floor = hardest.
Resistance bandsBanded rows (anchor at foot level)10Double the reps to match pull-up stimulus. Pull to chest each rep.
Table / sturdy surfaceTable rows (inverted rows)5–8Lie under table, grip edge, pull chest to surface. Elevate feet to increase difficulty.
Doorframe + towelTowel rows5Loop towel around door handle. Lean back, pull. Tougher than it looks — use a sturdy door.
DumbbellsDumbbell bent-over rows10 each armDouble the reps (5 each side) and alternate arms. Pause at top each rep.
NothingSuperman holds or prone Y-raises10Lower stimulus but keeps the posterior chain active. Best true no-equipment option.

No-equipment Cindy: if you have nothing at all, swap pull-ups for burpees at a 1:1 ratio (5 burpees). You lose the pulling stimulus but preserve the full-body, cardiovascular character of the workout. Score and track it the same way.

The EMOM approach:
the best way to pace Cindy.

The most common Cindy mistake is treating it like a sprint — going as fast as possible in the first few rounds and fading badly in the second half. Cindy rewards consistent pacing more than any other benchmark. The athletes who improve fastest are the ones who find a sustainable round pace and hold it for all 20 minutes.

The most effective pacing tool for Cindy is the EMOM — Every Minute On the Minute. Pick a target round time, start each round on the minute, and use whatever time remains in that minute as rest. This prevents you from burning out in round 4 and turns the workout into a manageable interval session.

Beginner target
1 round / 2 min
= 10 rounds
Start a round every 2 minutes. ~30–40s of rest per round. Good for first-time athletes or those building pull-up capacity.
Intermediate target
1 round / min
= 20 rounds
The classic EMOM. Start a round every minute. Leaves ~15–20s rest if you move well. Sustainable for athletes with solid pull-up and push-up capacity.
Advanced target
3 rounds / 2 min
= 30 rounds
A round every ~40 seconds. Minimal rest. Only realistic for athletes who can do unbroken sets throughout the full 20 minutes.

Managing push-up fatigue across 20 minutes

Plan your push-up breaks before you start, not when you’re already failing. A common strategy: go unbroken for the first 5–6 rounds, then switch to 7+3 or 6+4 splits for the middle rounds, and grind through 5+5 in the final rounds. This is far better than going unbroken until failure and then resting 30+ seconds per round.

The air squats are your recovery. Use them to slow your breathing before you hit the pull-up bar for the next round. Don’t rush through them — the 5–8 extra seconds of controlled breathing is worth more than saving a second on squat speed.

What’s a good Cindy score?

Cindy scores vary more widely than timed benchmarks because 20 minutes of AMRAP gives athletes of all levels a meaningful result. A beginner finishing 8 rounds and an elite athlete finishing 30 rounds are both doing the same workout — just at very different paces.

LevelMen (Rx)Women (Rx)What it looks like
Elite / Games-level30+ rounds26+ roundsUnbroken sets throughout. Consistent ~40s rounds. Exceptional pull-up and push-up endurance.
Advanced22–29 rounds18–25 roundsMostly unbroken. Occasional planned push-up break. True EMOM pace or faster.
Experienced16–21 rounds13–17 roundsUnbroken pull-ups, some push-up breaks. Consistent round pace throughout.
Intermediate11–15 rounds9–12 roundsMultiple breaks per round. Still moving with intent. Scaled pull-ups or push-ups.
Beginner (scaled)6–10 rounds5–8 roundsRing rows, knee push-ups, or reduced reps. Finishing 20 minutes without stopping is the goal.

Cindy is worth retesting every 4–6 weeks — the 20-minute duration is easy to recover from and the fine-grained scoring makes meaningful progress visible even between major fitness milestones. Keep your movement standards identical across attempts.

Beyond Cindy.

Once Cindy feels manageable, these variations add complexity or volume:

More Advanced
Mary
Same 20-minute AMRAP structure, harder movements: 5 handstand push-ups, 10 pistols (single-leg squats), 15 pull-ups. The skill-based movements make Mary significantly harder than Cindy even at lower round counts.
Increased Intensity
Chelsea
Same movements as Cindy but structured as an EMOM — 5 pull-ups, 10 push-ups, 15 air squats on the minute, every minute, for 30 minutes. If you can’t complete a round each minute, the workout is over. No banking time.
Built for you · Free to start

Cindy with
no pull-up bar.

FITL knows what equipment you have. When Cindy is programmed and you don’t have a pull-up bar, it substitutes ring rows or table rows automatically — with a note on why. Your workout, built for your setup, every day.

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